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Education

education

Understanding how to design and build learning frameworks that cater to adults, their motivations and life experience is the art and science of helping adults learn - also known as Andragogy.

 

Where Pedagogy is reserved for teacher/student, it's important to realise that adults learn differently, based on their life experiences and desire to solve tangible and immediate problems.

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I've built academic courses for the Education, Health and Finance sector with Subject Matter Experts (SME's) as a leaning designer using the entire kit bag of multimedia, game design, video media and software build in tow.

Andragogy

Gamification​ borrows from the principles of game design and delivers information in an engaging and familiar format. How to attain Mastery over a subject appeals to the motivation of any learner. 

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Gamification involves rethinking how we approach a project; what journey you take a member through; how to reinforce behaviour as they step through from one achievement to another; one known idea to an unknown idea and how to promote decision making and self guidance throughout those touchpoints. 

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User Experience (UX) design, personas, prototyping, wireframe design through to Proof of Concept are all key features of Gamification.

gamification

Gamification

Monash University

I built and maintained courses in Moodle and Blackboard for Monash University postgraduate and undergraduate courses. I engaged with subject matter experts (SME's) on multimedia strategies to best educate and deliver on curriculum.

Spectrum BPD

I built education packages for individuals who identify as having Borderline Personality Disorders (BPD), remaining sensitive to the types and styles of teaching each required.

Breakthrough ice training

I developed education content, delivered webinars (filmed / edited / uploaded to site) for 100+ attendees in both live and online environments. I also strategised on channels to deliver clear, results driven content that accessed those most in need of support. I designed, developed and built the website, engaged with corporate services (eg Event Brite) to stage and manage events and built a solid marketing base of academics, case workers, those suffering addiction and families effected.

Turning Point

I built and managed the media and marketing content of a number of business units within Turning Point, including their Communities of Practice; Psychology Masters courses; Undergraduate degree where I filmed, edited and uploaded content for their digital online curriculum.

Education Services Australia

Education Services Australia (ESA) is a national, not-for-profit company owned by all Australian education ministers. I managed their digital resources, procured content from public and private interests, managed Licensing and Copyright channels, managing attribution and distribution channels.

Myfuture

Myfuture is Australia’s free online career information service that assists career planning, career pathways and work transitions. I built and developed media resources for marketing and media strategies, leading on-site delivery of projects across Victorian primary schools.

Improve

I directed resources for Improve, an interactive assessment tool developed by Education Services Australia that enables teachers to create and conduct personalised student tests in English, maths and science.

Language Learning Space

I procured gamification content for the suite of Language challenges including modules for teachers, on a range of topics across the three language apps - Japanese, Mandarin and Indonesian.

Scootle

I procured content for Scootle, the 'one stop shop' that provides teachers with access to more than 20,000 digital curriculum resources in the National Digital Learning Resources

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